World of Warcraft TBC Dungeons

World of Warcraft ‘The Burning Crusade’ is the first and foremost expansion of the game which was announced and introduced on the 28th of October 2005 and 15th of January 2007, respectively, in North America, Europe, and Australia. Similarly, it was introduced a little later in Korea (2nd February 2007), Taiwan & Hong Kong (3rd April 2007), and China (6th September 2007). The main features of this expansion included the introduction of the Draenei and Blood Elf races, World of Outlands, an increase of the level cap up to 70, and various dungeons, zones, quests, items, and creatures. On the 29th of June 2011, it was officially integrated into the basic package of World of Warcraft, grant the game subscribers to have access to the content that it had to offer, without any additional cost, for these TBC instances. The expansion was basically released with two versions; standard edition and collector’s edition.

Hellfire Citadel: Hellfire Ramparts (Levels 60 to 62)

The Hellfire Ramparts, also known as the ‘Ramparts’, are the first starting wing of the Hellfire Citadel instance, which is located in the Hellfire Peninsula. The citadel is located in the center of the zone, right in the middle of a broken wall, which had divided the zone as the conflicts began.

Hellfire Citadel: The Blood Furnace (Levels 61 to 63)

The Blood Furnace is the second wing of the Hellfire Citadel, and it is located above the Ramparts. Within the tower, the ramparts overlook themselves, and the entrance to it is on the Alliance side of the citadel, which is the southern side. Once you’re through the entrance, you will notice Magtheridon entrapped by the Fel Orcs’ sorcery, and its blood is being used to develop a new Fel Horde face that is infused with demonic powers.

Coilfang Reservoir: The Slave Pens (Levels 62 to 64)

The Slave Pens, also known as Coilfang Reservoir, is an instance that is located in Zangarmarsh. The region is similar to the Blackfathom Deeps., making it a subterranean region operated by the Naga, for these TBC instances. The dungeon is made up of a gigantic cavern that has huge pipes descending from the ceiling, which is powered by the titanic crystal capacitors. However, the instance is only partially submerged.

Coilfang Reservoir: The Underbog (Levels 63 to 65)

The Underbog is the second wing of the Coilfang Reservoir, which is located in Zangarmarsh. The only presence of Naga in this instance defends the structure they have built to guard their hydra god named Ghaz’an.

Auchindoun: Mana-Tombs (Levels 64 to 66)

It is basically a former Draenei Holy site, which has a Horde faction fortress right in the middle of the bone wasters in the World of Outlands (Terokkar Forest). Honestly, it was just a hallowed ground at first, but then the Shadow Council took over and summoned powerful demons to destroy half of the forest.

Auchindoun: Auchenai Crypts (Levels 65 to 67)

The Auchenai Crypts are a wing of Auchindoun and you can find its entrance just west of the Ring of Observance. The region where it lies is the same as the Mana-Tombs mentioned earlier, and it has turned to an area where various factions vie for its magical power.

Caverns of Time: Old Hillsbrad Foothills (Levels 66 to 68)

The foothills are located in the eastern part of Tanaris, also known as the Caverns of Time, which contains various portals that lead to different time periods and events that occurred in the World of Warcraft. The Old Hillsbrad is similarly a time way accessible in the Caverns of Time. The setting is seven years prior to the events of The Burning Crusade.

Auchindoun: Sethekk Halls (Levels 67 to 69)

Setthek Halls is a wing of Auchindoun, whose entrance is located on the eastern side of the Ring of Observance. When you play it in Heroic Mode, you will notice that there’s a Druid-Summoned boss that drops Reins of the Raven Lord, which is a rare coveted mount.

Coilfang Reservoir: The Steamvault (Levels 68 to 70)

The Steamvault is also located in the subterranean water pumping station called Coilfang Reservoir, which is operated by Naga. It is the only instance where players can run through in Normal difficulty mode, and yet receive Cenarion Expedition reputation rank entirely up to Exalted, in these WoW TBC Classic dungeons.

Auchindoun: Shadow Labyrinth (Levels 69 to 70)

A region where the Shadow Council plots its domination of the Outlands, in these WoW TBC dungeons. The entrance is located in the southernmost wing of Auchindoun, and while the Shadow Labyrinth ranges from levels 69 to 70 on Normal difficulty mode, it is meant for level 70 characters if they’re choosing to move forward with Heroic Difficulty.

Hellfire Citadel: The Shattered Halls (Levels 69 to 70)

The headquarters of the Fel Orcs of the Outlands, which is an impenetrable region that was once known as the base of operations for the first and second world war orcs. The area is commonly referred to as SH, which is The Shattered Halls that serves as the third wing of the Hellfire Citadel. The final boss of the instance is known as Kargath Bladefist, who along with his orcs have now made their home in the citadel.

Caverns of Time: The Black Morass (Level 70)

Also known as the Opening of the Dark Portal, is one of the key time ways that are accessible through the Caverns of Time. In The Black Morass, you will come across a guardian named Medivh, who you must defend along with your party members. The guardian is possessed by Sargeras, who wants to open the Dark Portal to Draenor.

Tempest Keep: The Botanica (Level 70)

Tempest keep is the former Naaru Fortress located in the Netherstorm, Outlands. The fortress is ruled by Kael’thas Sunstrider, who is the lord of the Blood Elves. In The Botanica instance, you must defeat various types of bosses that range from humanoids to demons.

Tempest Keep: The Mechanar (Level 70)

The structure of the tempest keeps in divided into three wings in the sky, and the fourth wing is the satellite of the gigantic structure, also known as the Exodar. The Mechanar instance has two humanoid and mechanical bosses for each of the players to defeat in order to stop Sunstrider.

Tempest Keep: The Arcatraz (Level 70)

The Arcatraz instance consists of four demonic bosses that need to be defeated along with your respective party members in order to stop Sunstrider. The region has an attunement questline that requires players to obtain pieces of a key from the other dungeons of the Tempest Keep; Botanica and Mechanar. This key provides access to the Arcatraz, and only one player is required to have it for the entire party to pass through.

Magisters’ Terrace (Level 70)

A five-man instance that is located on the Isle of Quel’Danas, where you will come across four bosses; Selin Fireheart, Vexallus, Priestess Delrissa, and Kael’thas Sunstrider. They have returned despite the defeat in Tempest Keep: The Eye. Swift White Hawkstrider, Phoenix Hatchling, Orb of the Sin’Dorei, etc. This instance has extraordinary drops.

RuneScape 1 to 99 Agility Guide

Agility is a useful skill in RuneScape for accessing a lot of shortcuts throughout the world, most importantly in Slayer dungeons. That’s why today we will be looking into the best and fastest way to level up this skill. But first, let’s take a look at some OSRS items that’ll help you along your journey to 99. If You Want To Buy Runescape Gold, Please Go To Rsorder.com!

Experience-Boosting Items

Look out for the items that will help you to speed up your training time by decreasing the rate at which you are failing the obstacles.

Weight-Reducing Clothing

Having a lower weight will lower the chances of failing while traversing the obstacles. The difference might be small but will be more effective in the long run saving hours of training time.

Nimble Outfit

The Nimble outfit is received as a reward from treasure hunts. Every piece provides a 1% experience boost while providing an additional 1% with all pieces equipped.

Surefooted Auras

The cost for Surefooted Auras is 5,000 to 12,000 Loyalty Points. It has proven to be worth it in the long run as it prevents the player from failing all obstacles for 20 to 40 minutes, which can be extended by 50% or 100% by paying vis wax.

Summer Pies

This helps the player to access obstacles with which they are facing an issue and reduces the chances of failing them further by providing a temporary 5-level boost to their Agility.

Ways to Level Up Agility

Through this Agility Guide, we will be showcases many ways through which you can level up in the quickest way possible.

Levels 1-18

Starting out, the right way will help you gain mobility in a timely frame so it is suggested that you train at the Gnome Stronghold Agility Course, which is located at the Grand Tree. It will grant 6,800 experience per hour, and you’ll be here for about 31 minutes to reach level 18.

Levels 18-30

Once you reach level 18, walk through the Watchtower shortcut located in the northeast corner of Yanille (outside of the town). You can gain at least 10,000 XP per hour just by climbing the trellis on the north wall and then climbing down the stairs repeatedly.

Levels 30-52

Now you need to learn how to make Clockwork suits for which you need to complete the Cold War quest (at least partially). Click on the “wind” option on a clockwork suit by adding both the wound and unwound Clockwork Suit on your action bar. You can now wind and release the Clockwork Suits just by using key binds. To pick them, you will have to click on the released Clockwork suit at the same time.

This method will be effective if you are in a small confined area as the Clockwork suit doesn’t go astray. The best place for this is at the top of the White Knight’s Castle in Falador.

Alternatively, if you can’t complete the Cold War Quest, you can head to the Barbarian Outpost Agility course, which requires you to complete the Bar Crawl mini-quest, and if you can’t do this too, then continue your journey at the watchtower till level 52.

Levels 52-99

Here you need to look out for Player Killers because the course is in the Wilderness. Using a Demonic Skull will improve the experience rates while giving you an extra 4% Agility experience per Agility level above 50. This will be doubled at level 75 and tripled at level 99.

Option 2: You can also train at the Ape Atoll Agility course from 75 for which you needed high requirements to access.

Option 3: Alternatively, you can check the Hefin Agility Course after completing the Plague’s End quest. You can head there after level 77 for great XP. One more tip for you is to position the camera’s angle to complete laps without moving your mouse.

Alternative Ways to Level Up Agility

Completing Quests

Completing quests will give you 770,212 Agility XP in total, and up to 4,000,000 (4 million) experience as optional quest rewards.

Silverhawk Boots

Silverhawk Boots will give you an additional 10% of Agility experience compared to what you get from a small lamp. You can purchase the boots for 750 thalers or obtain them from Treasure Hunts. Not only this, but it also gives you free experience per minute whilst running, skilling (roughly every 45 seconds), or using an ultimate ability.

Participating in the Pit

The pit is also known as Distraction & Diversion, which is an hourly event where you are requested by the Talent Scout to complete a short challenge and gain substantial experience-related rewards.

Serenity Posts

You will need 75 Agility to use Serenity Posts in the Hefin district of Prifddinas. This method grants AFK experience of 20,000 points per day.

Big Top Bonanza

There is one more option for gaining Agility experience. You can likewise participate in Balthazar Beauregard’s Big Top Bonanza once per week with 99 Agility for 13,750 XP.

What to Do If You Are Warped into WoW, Runescape or other Medieval MMORPG

We were in the computer lab at the high school I was subbing in the other day. Those with assignments finished were allowed to play, surf or listen to music. I had been helping a student who loves fantasy to locate some books and I noticed he was playing an online medieval game in which he virtually had to leech a patient, remove an arrow and attend to a plague pustuole. I’m glad to report that Eowyn (I’ll call him that) was able to complete these tasks.

But I got to thinking, and worrying, what if one of these times he’s not so lucky, and this game warps him into 1349? What will he do then? I mean yes, he cauterized the node wound properly and remembered to gather up his leeches after the bleeding. But how would he fare if a tessare occurred? I’m sure that his limited apothecary’s knowledge would be woefully inadequate. As an amateur historian and professional worrier, I think about these things.

So I’ve assembled a little self-help brochure; call it a ‘Hitchhiker’s Guide to Time Travel’ if you will, just in case any of you find yourself in Northumbria in oh say, the mid 14th century with nary a word of middle English or a farthing to bless yourself with.

Do not drink the water: This very precaution could save your life. Oh you may have read about how clean things were before industrial waste. But let me remind you that these people thought nothing of dumping faeces, entrails, garbage and chamberpots into the local watershed. See my point?

Find some rags or other locally produced garments to slip on. Levis might pass as some foreign raiment, but you will not be well received in your studded belt, logoed hoodie etc. And for goodness sake get rid of any piercings! Do you want to be mistaken for a slave or some animal of burden? If you’re not careful they will use that tongue, cartilage or nose ring to yoke you to some medieval mode of conveyance and you’ll be pulling a cart with your lip.

Trust your nose: If it smells bad, it is. Refrigeration was unheard of, washing was considered possibly satanic, food was left open to vermin, animals, heat, dust and other things it would be better not to think about. Bring a Balance bar or just resolve to shed a few pounds and do some penance in the form of fasting.

If a man says he will kill you, this is not a figure of speech. Death was a daily occurence and vengeance was expected. So don’t mess with anyone’s ox, ass or wife if you want to get back to dear old 2007. After all, we are so much more civilized, don’t you think.

Beware of men selling potions. The magic elixers of the traveling minstels and thier ilk could easily be water from the local ditch or silver nitrate. Noxious substances were available but not understood. Do not rub anything on any body part or drink anything, no matter how much longevity or ‘staying power’ it promises.

Keep a 21st century gadget with you. A lighter, LED, flashlight, Mp3 player etc may frighten off footpads who will rob you and hurt you. But don’t show off; you’ll be taken to the sherrif, magistate or exorcist as a heretic, necromancer or devil worshipper (how else could you control the forces of nature?).

This little guide just might save your life some day!

RuneScape Rules List – a to Do List

If you’re like most RuneScape players, you follow the rules. You go about your RuneScape day skilling and Pking. What players like that tend to not see, is the other category of RuneScape players. These players are slightly more dangerous and deviant. When you look at the rule list you think “well why would I ever do that?” Unfortunately, the other kinds of players see this as a To-Do list.

As awful as it seems, some players see a rule list as a To-Do list for breaking. Even worse is, some of them achieve it and get away with it. It will usually start off with simple “censor avoidance”, where the player spells a bad word wrong while it still looks like the word. This isn’t too bad of a crime, but what happens when they go further? Will they eventually be annoying little botters or account hackers?

Rule breakers sometimes work their way up, eventually making sites for bots or stealing many accounts a day. To some, this is the life, to others, this is the worst. So what can RuneScape players do to stop these people in their tracks? Well first, don’t ever say “reported.” This is extremely rude and you will receive loads of hate messages for this. There is nothing wrong with reporting, but use it sparingly.

You can stop a streak of bad in its tracks, if you know how to spot it early. If you see anyone scamming for accounts, report them before they manage to get one. You don’t want the person quitting RuneScape forever, so a permanent ban is not what you’re looking for. When you report, your desire is for them to stop whatever rule-breaking they’re doing, so the consequence is for jagex to decide. For first time offenders, jagex will usually go with a mute, so they can’t speak for a certain amount of time. This is very annoying and will surely convince someone to quit the scamming, as they are on a jagex’s naughty list.

I hope this article has either given RuneScapers a warning, or at least something to do, if you know what I mean.

(this article in no way supports the breaking of any rules in any online game, follow the rules.)

How to Make a Runescape Range/2h Pure

You may have a few questions on what a range/2h pure really is. Basically, it is an account with one defence and high strength and ranged. The reason you stay at one defence is so you can be hitting much higher than your combat level would suggest. At the very basics, it is a free to plat PKing account that changes from a bow to a 2h sword. The 2h sword is what is used for the KO.

Now I am sure you are wondering how to make such an account that will surly be hitting high hits. First, you make a new runescape account. After this, you should find a way to make a little cash. The fastest way I find to start a new pure is by getting 10k from the stronghold of security and another 10k by going to the Edgeville jail, going downstairs and finding a chest with 10k in it. After this, you should go the the grand exchange and buy all scimitars from iron to rune, as well as a full iron armor set. For 10 attack and strength, you should go kill chickens at one of the farms at Lumbridge. Make sure you are always using the best scimitar possible for maximum experience. After you have 10 attack and strength, you go to cows in Lumbridge until 20 attack and strength. Next, you kill level 10 minotaurs in the stronghold of security until 30 attack and strength. Make sure you collect the iron arrows they drop, as you will be using them for ranged later. Then, you kill the level 27 minotaurs, also in the stronghold of security. Train here until 40 attack and strength and again, pick up the arrows they drop. Next, go kill Al Kharid warriors in the Al Kharid palace. You may need food at this point, as they will occasionally on you and will pile up on you. Train here until 50 strength and make sure you stop training attack, as after 40 it will actually hurt you in training it. After you get 50 strength, there are not many more options for you other then flesh crawlers. Train here whenever you want to gain more strength, all the way up to 99.

So now you have a high strength. You are pumped and ready to pk. However, you are forgetting that you need to still train your range! Training range is similar to training strength, other then the fact that you can use safe spots. Go to the grand exchange and buy a amulet of power, a coif, leather body, leather chaps, studded chaps, green d’ hide chaps, leather vambraces, green d’ hide vambraces, a short bow, a oak short bow, willow short bow, and maple short bow. Also, use the iron arrows you got from training strength and attack at the minotaurs. Because getting the arrows from the minotaurs saves you money, I would not recommend starting training ranged until you have gotten 40 attack and strength. And again, always make sure you are using the best gear you can at all times to get the fastest experience. Train range at chickens until 10 ranged, same spot as for strength. Cows until 20 ranged, just like strength and attack. To get 30 ranged, you should go back to the level 10 minotaurs from the stronghold of security. You should use the wall you see there as a safe spot, or where you go behind it and range the minotaurs on the other side so they can’t hit you. Make sure you again pick up the arrows they drop. After 30 ranged, move on to the level 27 minotaurs and kill them until 40 ranged, again picking up the arrows they drop. Now here you have some options. You can either go to the hill giants which are slower, however you get money off the big bones they drop. The other option is the faster way, killing Al Kharid warriors until 55 ranged. Now that your 55 ranged, for the fastest experience, kill hobgoblins at the crafting guild. You will be losing all the arrows you will firing, so you may need to buy some more before this. I recommend shooting at the hobgoblins from across the water from where the cows are. When you get to the crafting guild you will see what I mean. For this spot, make sure you are by yourself so hop worlds if someone is already there. What I also recommend is having 31 magic, so you can use telekinetic grab on the limpwart roots that the hobgoblins commonly drop. They are currently worth 631 gp each, so I highly recommend getting these as they can get you some great money. After you have 70 ranged, you should go to the lesser demons at Karamja. If you do not know how to get there, look at the world map and look for a small volcano with a ladder on it. After you climb down the ladder, run to the lesser demons and get behind some rocks as a safe spot. This is definity the fastest way to getting 99 with a pure.

So know you have high strength and ranged. Go out to the wilderness and practice KOing some other pures. Good luck 🙂